Product · live ops · analytics · talent

Games for generations. Worked by the minute.

We partner with studios on product for games meant to last — from in development and market test through live. Senior craft, hands-on with your team.

Paul Dutta, Founder of Yardstick Games
“The more attention and care you put into each minute of the service, the more minutes of attention your players give back. Player value and business value aren’t opposites — they’re the same long game.”

Paul Dutta — Founder, Yardstick Games. Product and growth leader who decodes what makes long-lived games tick.

15+ yrs · 50+ titles

EA · Ubisoft · SYBO · Spil · Nazara

Before the work

Where the work shifts

From short spikes to the loop that lasts — whether you’re still building toward real people, testing for fit, or already live.

  • Chase the next spike Own the loop that seasons sit inside
  • Ship first, invent sustenance later Design for retention and year health before scale
  • Optimise the hour or campaign only Protect year-two health with the team
  • Report activity Name the decision the metric forces

What we do

Where studios bring us in

Four practice areas. Shape fits the problem — in development, near market test, finding fit, or live.

Product

Roadmaps, economy, prioritisation — including year model and loop for sustenance before scale.

Live ops

Launch, soft launch, and season cadence.

Analytics

Metrics that force a decision — in test and live.

Talent

People who own loops.

Workshops Short term Fixed term Consulting Longer arcs

Optional

A window into how we think

Free tools sample the craft — useful before live commits the P&L, and after. Partnership runs it on your title.

Business model

Year framing — practice before soft launch and live scale.

Economy simulator

Sources, sinks, gacha balance.

Synthetic player data

Principle-led practice populations — simulated lifecycle rows.

Name the problem. We’ll shape the work.

Tell us where the game is — workshop through longer arc.

Authorship. Page content and design expression © Yardstick Games Private Limited (Paul Dutta, Founder). Where AFITMRR™ appears, it refers to Yardstick’s player-value framework — a trade mark of Yardstick Games Private Limited. All rights reserved.