Product
Roadmaps, economy, prioritisation — including year model and loop for sustenance before scale.
Product · live ops · analytics · talent
We partner with studios on product for games meant to last — from in development and market test through live. Senior craft, hands-on with your team.
“The more attention and care you put into each minute of the service, the more minutes of attention your players give back. Player value and business value aren’t opposites — they’re the same long game.”
Before the work
From short spikes to the loop that lasts — whether you’re still building toward real people, testing for fit, or already live.
What we do
Four practice areas. Shape fits the problem — in development, near market test, finding fit, or live.
Roadmaps, economy, prioritisation — including year model and loop for sustenance before scale.
Launch, soft launch, and season cadence.
Metrics that force a decision — in test and live.
People who own loops.
Optional
Free tools sample the craft — useful before live commits the P&L, and after. Partnership runs it on your title.
Year framing — practice before soft launch and live scale.
Sources, sinks, gacha balance.
Principle-led practice populations — simulated lifecycle rows.
Tell us where the game is — workshop through longer arc.